SNAKE PRISM
Classic snake on a 20×20 grid. Eat fruit, grow, wrap edges. CRT scanline filter, chiptune beep per move, pixel-font score.
▶ PLAYClassic snake on a 20×20 grid. Eat fruit, grow, wrap edges. CRT scanline filter, chiptune beep per move, pixel-font score.
▶ PLAYPaddle and ball, five rows of bricks. Powerups drop: wider paddle, multi-ball, fireball. CRT bezel frame, pixel-perfect look.
▶ PLAYTwo-player pong, mouse controls left paddle, AI on right. First to eleven. Ball speeds up each volley. Monochrome pixel look.
▶ PLAYTop-down asteroids: rotate, thrust, shoot. Rocks split into smaller ones. Wrap-around screen, local hi-score, vector aesthetic.
▶ PLAYCross four lanes of traffic and a river of logs to reach five lily pads. Five lives, score per lily, increasing speed.
▶ PLAYFixed-shooter: 5×10 grid of descending aliens, speed up as fewer remain. Destructible bunkers absorb fire. Pixel-art retro.
▶ PLAY